Category: Uncategorized

Unity3D Gotchas

In my opinion, Unity has emerged as a near standard for most VR development these days. While in general I don’t have a whole lot of bad to say about Unity, I have recently come across a few nuances or “gotchas” that may be of help to all who work with Unity. 1. Setting an …

Dual GPU Usage

A nice bonus we came across recently at the lab was how Windows 8.1 handles system setups with 2 GPUs. Since the beginning of our lab, our CAVE machines have each had 2 GPUs in them, but it was always a challenge to correctly program a scenario to make use of both GPUs at once. …

The Black Art of Projectors

Projectors that accompany immersive display systems often times are not the easiest pieces of machinery to operate.  Sure, turning them on and obtaining an image is simple, but at least for the projectors we have, some features and settings are definitely not obvious in terms of what they do or how to properly set them. …

Cruising Along

Over the past year, I proudly welcomed a new addition to my family – Weston William Tredinnick.  Now that we’ve attained a pretty smooth routine with him and he’s sleeping well – I’ll be aiming to write a bit more on this blog. Several other exciting changes have been happening around the LEL – our …

The Oculus + Laptop Conundrum

In general, I think Oculus has been making some good moves and making some good general progress on the advancement of their HMD.  I am looking forward to trying out the consumer available HMD later this Spring. One area that hasn’t made a huge amount of sense to me was their move to disallow the …

Couple Pieces of Exciting New Tech

A couple of new pieces of technology have caught my radar recently.  One is Valve’s Lighthouse Tracking System. This technology may replace the 10-30,000 dollar tracking systems that presently exist and remain an expensive selling point for VR display systems. Another one that has caught my attention is Google’s Project Soli.  It’s basically an embedded …

Welcome

Welcome!  The website is meant to serve as a location to share various thoughts and excerpts from a virtual reality researcher and software developer.  I have been employed at the University of Wisconsin Madison’s Living Environment’s Laboratory since February 2012 where I have been developing software, maintaining hardware, working with students, and contributing to virtual …