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OpenGL

The Limits of Points

Posted on June 18, 2015

With the vizHome project – a significant challenge has been determining techniques to efficiently render the millions of points we capture by way of the LiDAR scanner.  Some of the homes we scanned resulted in …

Posted in C++, OpenGL, Point Based Graphics

Multi-threaded loading of data in OpenGL applications

Posted on February 26, 2015

During implementation of the vizHOME viewer point rendering application, it quickly became apparent that with the amount of data we are gathering with the LiDAR scanner, we would need a multi-threaded technique for loading points …

Posted in C++, Multithreading, OpenGL

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