Over recent years, I’ve started receiving questions along the lines of: “with all of the HMD technology available now, why is a CAVE such as this still needed?”. Valid question – I have a response …
Year: 2018
Unity3D Gotchas
In my opinion, Unity has emerged as a near standard for most VR development these days. While in general I don’t have a whole lot of bad to say about Unity, I have recently come …